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This is not a RPG or action game, it’s more a like a micromanaging simulator with a little strategy added. If non-twitching isn’t your thing then stop reading this and go play Halo, however if you give this game a good hour you may be pleasantly surprised. Now the king has a power called ‘Architek’ which allows players to build building instantly; a useful skill but not a free one. Players need to get ‘elementite’ to use the power and the only places to get the stuff is where the monsters live (of course). Normally player would just gear up with the big, baddest weapons, armor and magic available and go tearing into the wild; bring back enough treasures to choke a moogle. However… Kings don’t do that sort of thing; they delegate jobs like to more expendable ‘heroes’ of the realm and My Life as a King is no different. Check the adventurer’s stats, tell them where to go and sit back while they do all the hard work of grinding monsters for you. Next day they bring back any elementite, treasure, and funds for you to use at your leisure, sweet deal. Where players come in though is pimping out your kingdom, and while it is busy work it’s also exciting create your own kingdom from the ground up. Each structure players choose (or not to choose) to build will affect your home and the people around it. For example; later on in the game, you’ll have the ability to build mage academies. In which will not only give your adventures the option to become mages, and make future defenders of the realm near the academies more intelligent (thus better mages), but they will provide a scenic bell tower chime every morning, afternoon and evening in the kingdom (which does nothing really, but sounds nice). Academies are only one of many building the king can form; but it’s up to the player to decide ‘what’ go’s ‘where’ and ‘how many’. There is only so much room in your kingdom and in order for you to survive and prosper you must keep both your citizens safe and your soldiers happy. Heavy is the head that holds the crown.
This game is simple looking, but very beautiful. Which has always been Nintendo’s greatest visual strength; (in my opinion) they can’t compete with PS3 and 360’s realistic graphics. The Wii was built for colorful, expressive art style; the sooner more 3rd party developers figure this out, the better Wii games will become (visually anyway). The game’s tutorials are also very simple to understand, clearly explaining the less than pulse-pounding functions of the game. I have to say though my favorite thing about the game is the charm of it. Not once was I bored doing practically the same thing in the 7-10 minute intervals that counted as the in-game days. I always wanted to hear what the villagers had to say, even though they tend to repeat themselves. And when the adventurers head out to their latest dungeon I’m always excited to see the results (being good or bad). Of coarse that’s just me, to another gamer all this may just seem to be a striped down final fantasy tactics mixed with Sims element. Which it is, but it doesn’t making any less fun and at a cheap price, it’s a great find for Wii owners. Players can even invest more money into the game by buying new avatar skins, useable races, high level dungeons and upgraded buildings. Totally optional, but they do keep things interesting. If more downloadable games are like this (creative & fun) then I have nothing to worry about for future titles. However despite how enjoyable this title is to me personally, I can only give it a Sliver rating because at the end of the day this game will only appeal to a certain crowd, not the majority of gamers. The features that make it great are also what holds’ it back.
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