Thursday, August 28, 2008

The Fall of Games – Star Wars: The Force Unleashed

Before I get started with this feature, I want to say something to (and anyone connected with) ‘Lucas Arts’: *ahem* Stop with the prequels already. I love Star Wars, who doesn’t really? But they dug from the original movies (IV, V, VI) far too much for my taste. All I see from them is prequels, prequels, prequels! Outside the books (seriously, books Lucas Arts?) the only advancement of the series is through video games, (Jedi academy in particular) quite a shame. For the love of all things good and sci-fi please start doing sequels (movie or otherwise) or I swear to you, you’ll curdle that great galactic cash cow we all know and love. Ok now that I’ve said my peace, let’s move to gaming business with ‘The Force Unleashed’




Available via download through X-box and Playstation, this sampling was short, but gave me enough to see what I’m working with. You play as Vader secret Sith apprentice named Starkiller (how Vader got that apprentice is unknown), but to finish his training Vader sent him to an imperial shipyard to kill a Jedi and his rebel forces that went there. The imperial troopers at the base also must be silenced, because if the Emperor finds out Vader took an apprentice there will be trouble. I’m proud to say that I’ve played my fair share Star Wars games; Force Unleashed is definitely different than the games that came before it. Starkiller is able to use the force at an extreme level; sending entire battalion flying using force pull, throwing giant explosive cores at rebels and watching them blast away like shrapnel, and even throw enough force lightning to make any obstacles into ash in no time. Of course any Sith worth their saber can use it (the Lightsaber I mean) to carve carnage into all who stand before them, Starkiller is no different. Another uniqueness about our boy is that he’s able combine his force attacks to rack up the points and cause maximum damage. Use your imagination and think of the chaos one could cause in the full game. The enemies in the demo weren’t stupid either; they do their best to work together, however against a force-user normal tactics won’t do at all. It only got challenging when the AT-ST showed up. Even then, once I figured out how to fight it, the mecha-chicken when down pretty hard. After that the playable demo ended and went into advertisement mode for the game and its release. All and all I was satisfied, total domination of the battlefield through the force was fun. Though I’m sure it won’t be like that when we come across Jedi in the full game. If I had to classify this game, it would be a mix between ‘Psi-Ops: The Mindgate Conspiracy’ and ‘God of War’. Two great gaming concepts that are perfect together, but nothing set in stone. I’ll reserve my final judgments for the release.

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