
e are unseen by the players and are considered out of balance. If their characters go too far (or more commonly knocked back) into that area then they lose. Not the whole game mind you (although it can be set to sudden death in other modes) just a loss of point (the rival CPU/player gains that point if they cause the defeat) or a stocked life. Players keep this up until either time runs out or there’s only one survivor. It’s sound, simple system; so much so that some people dare call this a button masher. This is simple not true; it takes a great deal of strategy and skill to master this game. First, each character is different from another (pallet swaps included); from standard attacks, strong attacks, and finish blows to the four special attacks that can save your character’s rear, are just the basic one should know right of the ‘Home Run Bat’. Even the weight of the characters factor how offensively or defensibly one should play.
Then you have to figure the outside elements that drop into the field; namely items. Classic ones like the ‘Beam Sword’ and ‘Ray Gun’ return in this 3rd installment game; while new toys like the ‘Mortar Launcher’ or the ‘Smoke Bomb’ add new trickery to the field. Like the character themselves, some items take some planning to use while others only require you to aim and pull the trigger. Of course pure skill won’t mean much if players/CPU gets a hold of a Pokeball, Assist Trophy, or a Final Smash Ball. Even one of these bad boys can turn defeat into victory in no time, despite the fact they have their limits too. So to say playing this game need ‘no-effort’ is about the same as saying that democrats have a poor shot of winning the next election here in the states. Now to truly play a button masher might I suggest ‘Tekken’ or ‘Soul Caliber’. They maybe high-end games but they require low I.Q.s to play. Let’s talk about the nuts & bolts of the game, starting with the looks. Most other reviews would poo-poo the graphics, saying that they would look like Nintendo Gamecube graphics. Well that maybe true but there wasn’t much wrong with the GC’s graphic anyway. Plus since we’re working with the power of the Wii everything is nice and detailed; pause the game and see your character and background up close, pretty cool ay?
ness remixed most of it as a nod to the fans. So, yeah, the music is good. Controls are a non-issue as well; this game allows using all four control styles available for the Wii (The Wii Remote, The Wii Remote with Kunchuk, The Classic Controller, or the Gamecube Controller). Another good move for Nintendo, because even though most people would be conformable with the GC controller (I know I am) that not true for everyone; it’s good to have options. That 3 for 3 and not even the best part; the best part is that the online play is excellent! No, really, excellent! As I mentioned in a past post Nintendo is not known for their online capabilities but Brawl does it like a pro; well better than the pros because I’m still having lag issues with Team Fortress 2 (Valve please get with that, it’s really bad when Nintendo shows you up in the online arena).
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