Monday, March 17, 2008

High-double edge sword – A non-def issue

What the hell is all this all this noise about High-Definition/Blu ray? Ok, they produce a good picture, equal to (sometimes greater) than those found on a PC games, but looks are only one part of that what makes a game good. Lately though I’ve been hearing from everyone and my mother about how ‘crisp’ and ‘clear’ a High def/Blu ray disk make things look. Again fine, and if you already have a TV that takes advantage of all that fanzines more power to you. What I do have a problem with though is the fact that all the current consoles are pushing people to buy high def TVs whether they like it or not. I’m a basic man, with basic needs; and those need don’t include buy a $500-$1,000 TV just so I can see my game properly. Gone are the days where you can buy a ‘RF’ adapter for your TV to be happy, no, if you don’t have a ‘Red, White, Yellow’ ports on the back, slide or front of your TV your screwed. Fortunately most, if not all comes, TVs now comes with these ports; but still won’t help in the High def end of things. Some game developers aren’t making it easy on us either, seeing how they’re the one’s making the games high def in the first place. Sure these game effect only minor things on non-def TVs such as on screen text or mini-map placement; but it’s only a matter of time before a under pixilated detail does me in game, then I’ll be really upset.

Game developers – please be respectful to those not blessed with High-def, make it an option in game, but don’t automatically assume we all have it.

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